const virtual class std::Locale

sys::Obj
  std::Locale

@Serializable { simple=true }

Locale models a cultural language and region/country. See docLang::Localization for details.

Also see Env.locale and Pod.locale.

country

const Str? country

Get the country/region as an uppercase ISO 3166 two letter code. Return null if the country is unspecified.

cur

static Locale cur()

Get the current thread's locale.

en

const static Locale en := Locale.fromStr("en")

Constant for the English Locale "en"

equals

virtual override Bool equals(Obj? obj)

Equality is based on the normalized toStr format.

fromStr

static Locale? fromStr(Str s, Bool checked := true)

Parse a locale according to the toStr format. If invalid format and checked is false return null, otherwise throw ParseErr.

hash

virtual override Int hash()

Compute hash code base on normalized toStr format.

lang

const Str lang

Get the language as a lowercase ISO 639 two letter code.

setCur

static Void setCur(Locale locale)

Set the current thread's locale. Throw NullErr if null is passed.

toStr

virtual override Str toStr()

Return string representation:

<locale>  := <lang> ["-" <country>]
<lang>    := lowercase ISO 636 two letter code
<country> := uppercase ISO 3166 two letter code
use

This use(Func<Void,This> func)

Run the specified function using this locale as the the actor's current locale. This method guarantees that upon return the actor's current locale remains unchanged.